Tuesday, December 13, 2011

Prospective Portfolio Pieces

An independent study project I finished off earlier in the year.  Some might recognize this as one of the selections for the ArenaNet intern art test of 2011.  Unfortunately due to retopology issues I missed the submission deadline :(  I can say I learned a lot and I am happy with what came out of it.  I look forward to being able to build upon this knowledge, hopefully school will give me the time I need for that.  Anyway a selection of images I've polished off, I'm still deciding about whats going into my portfolio.

A few indulgent beauty shots.  Rendered in 3DSMax with Mental Ray
The preceding, the following, and this piece: 7434 Triangles, 1024k diffuse, normal, specular
Next step is to see what it looks like in Unreal, Unity or Marmoset
Comparison shot
High-poly sculpt, rendered in Zbrush
A look at the pose and the low poly cage, rendered in Zbrush




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