An independent study project I finished off earlier in the year. Some might recognize this as one of the selections for the ArenaNet intern art test of 2011. Unfortunately due to retopology issues I missed the submission deadline :( I can say I learned a lot and I am happy with what came out of it. I look forward to being able to build upon this knowledge, hopefully school will give me the time I need for that. Anyway a selection of images I've polished off, I'm still deciding about whats going into my portfolio.
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| A few indulgent beauty shots. Rendered in 3DSMax with Mental Ray |
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| The preceding, the following, and this piece: 7434 Triangles, 1024k diffuse, normal, specular |
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| Next step is to see what it looks like in Unreal, Unity or Marmoset |
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| Comparison shot |
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| High-poly sculpt, rendered in Zbrush |
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| A look at the pose and the low poly cage, rendered in Zbrush |